Navigation
Important pages
Tags cloud
| Class name | Weapon | Additional equipment | Class limit |
|---|---|---|---|
| Grenadier | M16A2 M203 | M203 HE (8x) | none |
| AK-74 GP-25 | GP-25 HE (8x) | ||
| Assault | Mk17 CCO | MAAWS (2x MAAWS HEDP rocket) | 2 |
| FN FAL | RPG-7V (2x OG-7(HE)) | ||
| MachineGunner | M249 SAW | none | |
| RPK | |||
| Heavy Gunner | M60E4 | none | |
| PKM | |||
| AT Gunner | M16A2 | M136 Launcher (2x M136) | 1 |
| AK-74 | RPG18 (2x) | ||
| AT Specialist | M16A2 | FGM-148 Javelin (1x) | 1 |
| AK-74 | M47 Dragon (1x M47 missile) | ||
| AA Gunner | M14 AIM | FIM-92F Stinger (1x) | 1 |
| Lee Enfield | Igla 9K38 (1x) | ||
| Engineer | M4A3 CCO | Binocular, Mine (3x) | 2 |
| AKM | Binocular, Mine (3x) | ||
| Ammo Bearer | Sa-58 CCO | Laserdesignator | 1 |
| AKS-74 Kobra | Laserdesignator | ||
| Heavy Sniper | M107 | M9 (4x) | 1 |
| KSVK | Makarov PM (4x) | ||
| Saboteur | Mk16 CCO SD | Satchel Charges (2x), 1x IR Target Strobe, 1x IR Marker Strobe, M9 SD (3x) | 2 |
| G36C SD (camo) | Satchel Charges (2x), 1x IR Target Strobe, 1x IR Marker Strobe, Makarov SD (4x) | ||
| Officer | M32 | Binocular, PDW (6x) | 1 |
| M79 | Binocular, Sa-61 (8x) |
Every class has NV Goggles. However they can be disabled via parameters.
In tiny missions the Assault only has 1 HE rocket and the Grenadier two rifles grenades.
In small missions the Grenadier has four rifles grenades.
In medium missions the Grenadier has six rifles grenades.
In large missions the Grenadier has all eight rifles grenades.
Each classes also has an unique look. So if you change classes, the player model changes accordingly.
| Different classes |
|---|
| Fireteams |
|---|
Some classes can both heal friendly units nearby and revive fallen comrades. Healing happens automatically to all units close.
To revive an unit, target the body with the cursor and use the action menu.
While dead you can see the closest medic unit nearby to tell him to get you back up.
The Engineer can flip fallen over tanks by pressing F3.
You need to target the desired vehicle with the cursor first.
The Engineer can repair broken tires of cars, motorbikes and trucks by pressing F4.
You need to target the desired vehicle with the cursor first.
The Engineer can cut fences by pressing F5.
You need to stand very close to the wire and target the center pole first.
The ammo bearer class carries the laser rangefinder. It features range, azimuth, and elevation output.
Credits and thanks to tcp!
tcp Laser Rangefinder at armaholic.
Note that the mission integration can work different to the addon release.
Any unit class with a satchel charge, by default the Saboteur, can attach it to a vehicle when close enough. You can either set a timer or detonate the bomb at any given moment via the user action menu.
Credits and thanks to HeinBloed!
Armaholic release. Note that the mission integration can work different to the addon release.
Note: HALO is only available again after an at least three minute wait.
As Saboteur you can make a HALO jump by pressing the bottom right button in the spawn menu.
Next select the destination on the full screen map by clicking on the map.
In the free fall mode use the mouse and keyboard to steer.
Use the action menu to open the chute in time.
Again you can use the mouse and keyboard to steer during the descent.
| HALO Demonstration video |
|---|
Note: The team gets six shells every 10 minutes.
The Officer can call in artillery strikes by pressing F3.
For more information how to use it read the manual and watch the two tutorial videos.
Credits and thanks to Bon Inf!
Armaholic release. Note that the mission integration can work different to the addon release.
| Demonstration of the two variants of requesting precise fire missions. |
|---|
| Demonstration how to attack three different targets by artillery. |
|---|
When the officer respawn feature is active, by default it is, and an officer is in the field, players can spawn at the officer's position.
This type of forward spawn can be very powerful; it requires at the same time team play to keep the officer alive. Also keep in mind that the officer can not revive nor heal other units. He is more the support type of unit.
You have to understand that you will spawn at the position the officer is the moment you hit the officer respawn button. In other words once you spawn after the fifteen second delay, the officer already may be at a different position.
Take note that the class change delay is also active when using the officer respawn.
By pressing F1 while not being in a vehicle, you can fetch a few hand grenades per life.
Smoke grenades are on F2 key press.
| Class name | Grenades | Smokes |
|---|---|---|
| Grenadier | 0 | 0 |
| Assault | 3 | 3 |
| MachineGunner | 3 | 3 |
| Heavy Gunner | 3 | 3 |
| AT Gunner | 2 | 2 |
| AT Specialist | 2 | 2 |
| AA Gunner | 2 | 2 |
| Engineer | 2 | 2 |
| Ammo Bearer | 3 | 3 |
| Heavy Sniper | 0 | 2 |
| Saboteur | 0 | 3 |
| Officer | 0 | 0 |
The Grenadier and Officer have access to up to 8 flares by pressing F1 (instead of hand grenades).
To hide the flare again, press F1 again.
The Grenadier and Officer have access to up to four rifle smoke grenades by pressing F2 (instead of smoke grenades).
To hide the flare again, press F2 again.
So far the game mode supports the following:
West side:
East side:
The system automatically replaces all infantry units/vehicles/weapons for any mission.
This means you can play every mission from the pack with the desired MOD(s).
The admin has to set the desired MODset in the mission parameters.
The unit classes get MOD specific equipment. Use the class equipment overview in the notes section to find out what.
Very important:
Make sure that both the server and the clients have all the required addons.
The server defaults to the standard OA MODset, if the selected MOD is not found on the server.
The clients get an info message when trying to play without the required addons and can only leave the server.
A&S ProMode offers an optional AI support mode.
It can be activated by the admin in the mission parameters.
In addition you can tweak a few AI settings there as well.
The intention of the AI support mode is both to have some fun with lower numbers until some more players join as well as serving as a training mode or get familiar with the game mode or new missions.
Thanks to UPSMON the AI behavior and movement is quite dynamic; AI does even a fair job using vehicles available in a mission. The AI follows the same system of spawn queues, ability to spawn based on zone control.
| AI demonstration video |
|---|
| AI demonstration video |
|---|
A soldier hit by anything will try to determine the direction, he was hit from, and then throw smoke into that direction.
Credits and thanks to VictorFarbau!
VFAI Smokeshell system at armaholic.
Note that the mission integration can work different to the addon release.
It simulates a primitive terrain scanning radar that just scans the terrain level ahead and adjusts the vertical lift of the chopper to maintain a minimum flightlevel of 35m (min height to avoid treetops).
In simple words it helps to avoid AI crashing into trees.
Credits and thanks to VictorFarbau!
VFAI Terrain Collision Avoidance System at armaholic.
Note that the mission integration can work different to the addon release.
| Demonstration video |
|---|
You can activate the AI debug for your own or both sides. Map markers show you the current position of AI units on the map as well as the movement path. In the 3d world particles help you see AI units and again redraw their course.
In the group chat you see the number of AI units on both sides, their vehicle use and AI units in spawn queues. Finally green map markers tell you about AI removed due to the lack of movement (aka stuck) for a longer period of time.
| Markers give an overview of the AI movement on the map. |
|---|
| Particles show the AI movement path in the 3d world. |
|---|
The mission automatically creates a list of available vehicles in each mission shown in the briefing.
The mission automatically creates a list of available classes and their equipment.
This shows the data for the currently active MODset.
While dead you have access to the observer mode which allows you to watch your team mates playing. Based on the server settings, you can either watch them in first person view and optics view, or also in the third person and shoulder view.
You can access it in the spawn menu by pressing the bottom right button.
The helicopter pilot can now control the turret and weapons for the AH1Z, Ka52, Mi24 and AH64.
HowTo:
The gear key action centers the turret, if you are not in the optics view.
The compass key action will turn the laser seeker on and off.
Credits and thanks to HeinBloed!
GDT Mod Helicopter Weapons at armaholic.
Note that the mission integration can work different to the addon release.
| Demonstration video |
|---|
All crew served and vehicle anti-tank missiles are manually guided now.
HowTo:
Use the mouse to steer the missile in flight.
Credits and thanks to HeinBloed!
GDT Mod Anti Tank Guided Missiles at armaholic.
Note that the mission integration can work different to the addon release.
| Demonstration video |
|---|
The system can deflect guided missiles. It is only active when the engine is running. It is ineffective on short distances.
Credits and thanks to Ike!
Ike Shtora at armaholic.
Note that the mission integration can work different to the addon release.
It adds fully working 2x30mm AA-Gun and working second missle launcher to the 2S6M “Tunguska” as well as fully working 4x23mm AA-Gun to the ZSU Shilka.
Credits and thanks to Sudden Death!
SDP MultipleCannon at armaholic.
Note that the mission integration can work different to the addon release.
EasyFly makes plane controls more responsive and generally easier to handle!
It's not meant to be realistic, instead it aims to make flying easier and more fun for everyone.
Credits and thanks to Celery!
CLY EasyFly at armaholic.
Note that the mission integration can work different to the addon release.
| Demonstration video |
|---|
You can query the name of nearby friendly units or the cargo of vehicles.
HowTo:
Credits and thanks to mikey and Spooner!
MK4 ShowInfo at OFPEC.
Note that the mission integration can work different to the official release.
It is not to disable HDR but to dramatically reduce and tweak the effects of HDR by adjusting the aperture.
Especially at morning or at sundowns the sun blinds extremely despite being behind view blocking objects or even terrain or the horizon.
The system allows the user to adjust the aperture easily via the mouse wheel.
HowTo:
Press F12 to bring up the HDR tweaking menu. Now use the mouse wheel to adjust the aperture, or press the sample configuration for daylight or nightvision view.
You can assign a key to tweak it even outside the menu. Read more about it in A&S ProMode specifc keyboard controls.
Credits and thanks to HeinBloed!
GDT HDR at armaholic.
Note that the mission integration can work different to the addon release.
| Demonstration video (without GDT HDR) |
|---|
| Demonstration video (GDT HDR active) |
|---|
| Demonstration video (without GDT HDR) |
|---|
| Demonstration video (GDT HDR active) |
|---|
The spawn dialog, as well as the main interface offer various key shortcuts.
Read more about them and new key actions in A&S ProMode specific keyboard controls.